The Imitation Game (2014)
Directed by Morten Tyldum · Cinematography by Óscar Faura
PG-13114 min64 frames
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The true enigma was the man who cracked the code.
Stills, screencaps & shots from The Imitation Game
16 of 64 frames — the full set is searchable by lighting, lens, shot size, color and mood with a free account.
















The Imitation Game — official trailer
What is The Imitation Game about?
Based on the real life story of legendary cryptanalyst Alan Turing, the film portrays the nail-biting race against time by Turing and his brilliant team of code-breakers at Britain's top-secret Government Code and Cypher School at Bletchley Park, during the darkest days of World War II.
Where can you watch The Imitation Game?
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US availability for The Imitation Game (2014). Data by JustWatch, listings on TMDB. Availability changes — check the provider for current listings.
Who stars in The Imitation Game?
Who made The Imitation Game?
What does the cinematography of The Imitation Game look like?
Sampled across 64 frames, the coverage of The Imitation Game leans on medium shots (44% of the sample) and close-ups (23%). Cinematographer Óscar Faura keeps 48% of it in soft, low-key light. Anamorphic glass shapes the frame. Focus stays shallow in 66% of the frames, isolating subjects from their surroundings. The production design places the film in the 1940s.
What is the color palette of The Imitation Game?
The dominant colors across the sampled frames of The Imitation Game (2014) are #30312e, #52524c, #161514, #48382c, #786c57, #877a6a — measured from the per-frame color data FrameThrower extracts for every film.
#30312e#52524c#161514#48382c#786c57#877a6a
See the full The Imitation Game colour palette — every hex with its share, plus warmth, saturation and luminance.
A reference database for filmmakers
FrameThrower is a fully machine-searchable film database and visual reference library — all 64 frames of The Imitation Game (2014), and 5,000+ films besides, indexed frame by frame and readable by AI. Search it in plain language, from a reference image, or by colour; call it from an API, an MCP server or an SDK. It's the reference layer for making the next movie.
Techniques in this film
More films by Morten Tyldum
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