Deep Sea 3D (2006)
Directed by Howard Hall · Cinematography by Howard Hall
G41 min70 frames
Documentary
Stills, screencaps & shots from Deep Sea 3D
16 of 70 frames — the full set is searchable by lighting, lens, shot size, color and mood with a free account.
















Deep Sea 3D — official trailer
What is Deep Sea 3D about?
Sea life in a whole new way. Deep Sea 3D, an underwater adventure from the filmmakers behind the successful IMAX® 3D film Into the Deep, transports audiences deep below the ocean surface. Through the magic of IMAX®; and IMAX 3D, moviegoers will swim with some of the planets most unique, dangerous and colorful creatures, and understand this inspiring underworld.
Where can you watch Deep Sea 3D?
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US availability for Deep Sea 3D (2006). Data by JustWatch, listings on TMDB. Availability changes — check the provider for current listings.
Who stars in Deep Sea 3D?
Who made Deep Sea 3D?
What does the cinematography of Deep Sea 3D look like?
Sampled across 70 frames, the coverage of Deep Sea 3D leans on medium shots (41% of the sample) and wide compositions (29%). Cinematographer Howard Hall keeps 79% of it in naturalistic light. This is largely a daylight film — 60% of the frames play in daylight. Focus stays shallow in 60% of the frames, isolating subjects from their surroundings.
What is the color palette of Deep Sea 3D?
The dominant colors across the sampled frames of Deep Sea 3D (2006) are #f6f8f8, #312a26, #080808, #89776d, #4b352c, #d2d1cf — measured from the per-frame color data FrameThrower extracts for every film.
#f6f8f8#312a26#080808#89776d#4b352c#d2d1cf
See the full Deep Sea 3D colour palette — every hex with its share, plus warmth, saturation and luminance.
A reference database for filmmakers
FrameThrower is a fully machine-searchable film database and visual reference library — all 70 frames of Deep Sea 3D (2006), and 5,000+ films besides, indexed frame by frame and readable by AI. Search it in plain language, from a reference image, or by colour; call it from an API, an MCP server or an SDK. It's the reference layer for making the next movie.
Techniques in this film
More films by Howard Hall
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